We’re reminded that they’re grounded fantasy games that make frequent mentions of the ancient civilisations that came before. I especially like Reclaim the Wild’s thoughtful introduction which discusses what it takes to be a Zelda game. The system mechanics uses 2d6+trait against a target difficulty check.Ĭharacter progression is handled by earning tokens of heroism and spending them in an experience point familiar way. Power, Wisdom and Courage are the main traits, and there’s supporting secondary stats to go with them. It’s a similar set up with character traits. The game’s main races are the Gerudo, Goron, Hylian, Rito, Sheikah and Zora. Players can pick from primary and secondary races. So far, so much like every other homebrew that’s found its way online? Right? Not so fast a quick look at Reclaim the Wild suggests a production and layout skill that rivals some paid products. The opening pages of the download contain hyperlinks to the dozens of artists who’ll find their work in the game. The game was created by Michael Schroeder who sourced the art for the rules from all over the internet. Right now, though, the game is free and available here.
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